Size : 30M Mb
Version: 1.22
Req: 2.3 and up
Latest update: 30.11.-0001
v1.24
- Fixed some of the bonus levels.
v1.22
- Added 12 bonus levels! Bonus levels are unlocked after completing the main game.
v1.1
- Added a brief tutorial when playing level 01 for the first time.
- Fixed a bug where level progress wasn't saved under certain conditions.
- Fixed two puzzles that had unintentional shortcuts.
The description of Micron
“It's got style… It gets you thinking. It gets your toe tapping as well because the music in this is fantastic… This is a clever reintroduction of puzzle and rhythm fusion.” – Reviews on the Run"Micron is more of an interactive audio-visual experience tha... see more
“It's got style… It gets you thinking. It gets your toe tapping as well because the music in this is fantastic… This is a clever reintroduction of puzzle and rhythm fusion.” – Reviews on the Run
"Micron is more of an interactive audio-visual experience than just a simple puzzle game, and if you're at all into retro styled games and music this is a puzzler you just can't miss." – CGRUndertow
--- About ---
Micron is a unique fusion of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels — and 12 bonus levels — featuring a variety of distinctive soundscapes. Your solutions create the music.
Micron has no ads and no in-app purchases. Pay once & play!
--- How to Play ---
Each puzzle comes with a set of pieces you can place on the board to deflect the bullets. To place a piece on the board, first touch the square where you'd like to place the piece, and then touch the piece. That's it!
--- Award Winning Design ---
Micron began as a game created for Kongregate's 'Project Eden: Experience the Music' game contest, in which it won 2nd place. The judges included Tetsuya Mizuguchi, creator of REZ and LUMINES, and representatives from Ubisoft, Gamespot, and Kongregate.
"Classic visual like the Famicon but experiencing the process of sound effects evolving into the music felt really good. The harder the game, the more exciting the music gets—this was blended perfectly." — Tetsuya Mizuguchi