Size : 45.6 MB Mb
Version: 1.508
Req: 2.3 and up
Latest update: 30.11.-0001
The description of Anodyne
Explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Anodyne is a full-length adventure created by Sean Hogan (programming, music) and Jonathan Kittaka (artwork, writing)... see more
Explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
Anodyne is a full-length adventure created by Sean Hogan (programming, music) and Jonathan Kittaka (artwork, writing), and is now available on your iPhone, iPad, or iPod Touch. Explore The Land on your way to work, on the school bus, at the DMV - anywhere!
* Explore the subconscious of Young , and adventure through over 20 diverse areas.
* Features an original, 60+ minute soundtrack, to accompany the world of Anodyne.
* Featuring over 6 hours of gameplay, and NO IAPs! Buy the game once, play it forever.
* Extensive use of a household item.
Anodyne was an honorable mention in the 2013 Student Independent Games Festival awards, and received a spot in ESA's 2013 Student Showcase at the E3 Expo.
"The game's sound design is the strongest facilitator of Anodyne's sense of dread and unease; the ambience and music give off an air of suspicion and danger, with ugly chords and disquieting, unnatural-sounding synthetic pings. It all adds up to a game where you're not sure who to trust, and you can't be sure of what's real."
Sophie Prell, Penny Arcade Report
"Yet saying that Anodyne is a simple Zelda knockoff would be a mistake for a number of reasons, the most glaring of which is the substitution of a save-the-princess story for bizarre psychopomps and solipsistic explorations of the human condition."
Jared Rosen, Indie Statik
"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...this has Game of the Year written all over it."
Joel Couture, Mash Those Buttons