You wake up in a completely unfamiliar place without any memories of yourself surrounded by hostile soldiers. What is that like?
The male protagonist gets a nickname Nemo and is forced to investigate a cruel crime in exchange for the Commander’s patronage. To solve the case, he joins the elite squad of soldiers and he needs to get the trust of his comrades in order to find the culprit. However, what if the murder hides even more secrets and solved mysteries will only raise new questions? Will his new comrades become his companions or enemies?
FEATURES:
► Two opposite sides of a military conflict
Nemo. A guy with amnesia. Under the Commander’s protection, he joins a squad of young soldiers to spy and then investigate a crime.
Lien. A child of war. He leads a completely different life in fear of being killed by black apostates and with desire to avenge the death of a dear person.
► Secret investigation of the mysterious crime and searching for clues
Find clues, make your choices and follow the story to find the culprit.
► Hybrid of two different genres: Visual Novel and Point & Click
In Guilty Parade, you can make important decisions and move independently around the camp, interact with objects and characters.
► The opportunity to build strong friendship bonds with quirky characters
The characters have a lot of unique features (both comedic and dramatic), habits and their behaviour is unpredictable (character profiles).
► A lot of meaningful choices affecting scenes you get
Nemo will have to not only investigate the crime but also learn to live in unknown world and decide which side he is on in the military conflict.
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ABOUT US:
We are a small indie development group appeared in July 2018 (based in Russia). Noasaki and Orizori are its only founders and authors of the game Guilty Parade.
Noasaki: scriptwriter, BG artist, GUI art & design
Orizori: character artist, programmer, GUI art & design
As developers, we aim to create our own world with its own laws. Guilty Parade is primarily a story about people. And their desires and fears make a history.